Key Modelling Concepts

This section briefly introduces the key concepts that are involved in generating models using Real2Virtual Modeller.  Key words used throughout the document are in bold.

From what can I generate models ?

Real2Virtual modeller can generate fully textured 3D models from images and drawings from sources such as ...

What do I have to do ?

Using Modeller you will create a Project which maintains all the information about your model. The project may be created using a Project Wizard which helps you through each stage of the process. The project always contains ...

The first choice to make when creating a project is how to specify the Viewing Directions. Two methods are available ...

Once a project has views, viewing directions, silhouettes and a camera definition (if required), then the model may be created - this is called Building the model. A model may also be Exported to a format called VRML which allows the model to be published on a Web page.

How are models made ?

Modeller generates models by...

How do I tell Modeller about my camera ?

You only need to do this if you want modeller to calculate viewpoints for you from photographs you have taken of an object. Note that a Camera Wizard is available to lead you through this process. You can define a camera in one of the following ways,

Does Modeller create just a single object from the project files ?

No, not always. It can create the following models

How are object collections and sub-parts defined ?

The Silhouettes in the project may be assigned to a Group. A Group is a collection of silhouettes. Up to 100 groups may be defined.

How do I put a finished model on a Web Page?


Real2Virtual Modeller Documentation Version 0.3
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