Looking At the Examples
The examples included in this installation are listed below. The installation also includes
a series of simple examples which act as tutorials.
Projects where viewpoints are calculated
-
Bear.prj
show.
This is a colour model of a real object, which demonstrates the
creation of a model from digital camera images. The project also shows the use of
simulated views, smoothing, texture blending and shading.
-
Fossil.prj
show.
This demonstrates using a mixture of calculated and provided views.
The project also uses texture blending, shape smoothing and smooth shading.
Projects where viewpoints were provided.
-
Radio.prj show. This project uses six views of an object from standard
viewing directions.
-
Vase.prj show. This project uses 4 photos of a vase, plus some hand-drawn views
which combine to produce a smoothly curving shape.
-
Jigsaw.prj show. This simple project uses
a single digital camera image of a jigsaw puzzle, and a single free-hand
drawing. The object is modelled using Groups so that the complete model
may be built up from simple sub-parts.
-
plane.prj show. This project uses 3 scanned drawings of a fighter plane.
-
guitar.prj show. This project uses 3 photographs of a guitar, and uses texture-mirroring
to take advantage of the symmetry of the object.
-
knife.prj show. This is a single photo project. Six Groups of silhouettes
are used to create this model of a pocket-knife.
-
saw.prj show. This is another single photo project.
Also check out new
examples available on-line.
Opening the examples
To open an example start Modeller and select the
File->Open menu item and open the Examples directory.
Choose one of the above examples from it's directory to open the project.
The first image of the project will be displayed once the project has
been successfully opened.
You can also open a model from Windows Explorer by double-clicking on the project file.
This starts Modeller and loads the project.
Building the example
Before a model can be viewed the project must be built. To build a model press F3; or select the Tools->Build
3D Model menu item; or press the
Build Model button
on the image toolbar. Real2Virtual Viewer starts to display the
result.
Tutorials
Tutorials show how to get started with Modeller, and make your first model. Each tutorial
introduces and illustrates one aspect of Modeller, and builds on the previous tutorials.
For best results the tutorials should be viewed in the order given. Also it is assumed that you have
read the Key Modelling Concepts section.
-
Tutorial 1 examples show how silhouettes and viewing directions define 3D Shapes.
-
simple1.prj Shows a model of a cube.
-
simple2.prj Shows how changing one view to a circle creates a cylinder.
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simple3.prj Changing the view again to make a star.
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simple4.prj And again to make 3D text.
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simple5.prj and simple6.prj Show how adding interior silhouettes creates 'holes'.
-
simple7.prj Shows how adding a second Group of silhouettes
creates a seperate object.
-
simple8.prj Adding more viewing directions to add further details
-
simple9.prj Two views are used to create a model which looks like
a V shape from one view and an R shape from another. This is essentially
the same as the cube example, except the silhouettes have been changed.
-
Tutorial 2 examples show how texture may be used and introduces concepts of
Uniform Texture, Texture Mapping and Texture Mirroring. It
also introduces Shape Smoothing, Shading and Texture Cut Off Angle
- project1.prj Shows a pyramid shape covered in Uniform Texture from
a single image.
- project2.prj The same model with Smoothing applied.
- project3.prj The same as Project2 with the Texture Scale changed.
- project4.prj Introduces Texture Mapping. A box shape is texture mapped
using two photos. The texture from each is Mirrored so that each covers two
sides of the box.
- project5.prj An extra view is introduced which defines a hole thro the shape
. Mirrored texture is mapped into the hole.
- project6.prj This project defines a sphere which is texture mapped with
uniform texture from a single image.
Real2Virtual Modeller Documentation Version
0.3
© Real2Virtual 2000-2002. All rights reserved.