View Properties

Ensure no silhouettes/lines/points are selected and then press the right mouse button anywhere in an image; or select the View->Properties menu item, the View Properties dialog is shown,

The ImageName is the storage location of the image for the view, or for Blank-views (which have no image data) the name of the view.

The size of the image in Pixels is given in the Width and Height boxes, and in Bytes in the Bytes box.

The number of silhouettes defined so-far is given in the Silhouettes box.

The Source of the view is given in the Source box.  This may be one of

The Calibration Group

For images from a Camera Source, the calibration group is enabled.  If the image contains a Calibration Target and you wish to use this image to calibrate the Camera, enable the Use This Image For Camera Calibrate check-box, and then follow instruction on camera calibration.

The Modelling Data Group

The silhouettes present in an image will by default be used during a build to infer a shape for the model.  De-select the Use Silhouettes From This Image To Infer Shape check-box to remove all the silhouettes from the shape definition process.  This does not delete the silhouettes.  Also note that the silhouettes may be still used in calculating the viewpoint of the image, unless this is explicitly disabled in the properties of individual silhouettes.

The image Texture (the intensity and colour of each image point) is by default used in model-building, in the process of Texture Mapping, whenever texture mapping is requested.  To prevent an image's texture being used deselect the Use this image for texture mapping check-box.

Note that texture will only be used if at least one model Group requests Texture Mapping, in it's Appearance settings.  By default all groups use default model appearance which is initially set to No Texture

An images texture may be Mirrored.  This means that during Texture Mapping, the images Texture is mapped onto both sides of the model at once. An example of Mirroring is provided by the Chair project.  Here an image of the left-hand-side of a chair looks like a mirror version of the right-hand-side, so only the left-view is needed.  The right hand side receives Mirrored Texture from the left.

Finally the Texture Map Details button allows the process of Texture Mapping to be refined.  These values may be left unchanged for all images if you do not wish to modify the texture-mapping process.  Otherwise see here for a description of these options.

The Viewpoint Group

This group is discussed in the section on Defining Image Viewpoints

Real2Virtual Modeller Documentation Version 0.3
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