Let p0..pN-1 bet a set of N image positions from which a surface patch, S, is visible. The unit surface normal to S is n, and it's position is q. For each image we calculate,
Ci = (q-pi)/|q-pi| . n
This is the Cosine of the angle between the surface normal of S, and the line-of-sight from the image to the surface. Ci >0 since S can be seen from pi, and Ci <=1.
Conflict occurs between all images from which S is visible. The resolution strategy is to choose the image with the highest resolution value R, defined as,
Ri = Ci + Ti
where T is the image texture priority.
Real2Virtual Modeller Documentation Version
0.3
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